VITAAL
VITAAL is proposed as a new concept of home-based exergaming targeting older people threatened to develop mobility-related problems. VITAAL will design interventions for immobility, instability, urinary incontinence and intellectual impairment, and will use gait speed as a simple geriatric assessment to identify the training needs of older adults. The proposed solution will rely on concepts of gaming to improve engagement and maximize the results of the interventions.
Purpose
Early detection of signs of decline and tailored interventions for the most prevalent and serious problems of the old age, the so called Geriatric Giants.
Target group
Older adults threatened to develop mobility-related problems and older adults with mobility impairment, cognitive impairment and urinary incontinence.
Impact for citizen
Personalized training programs based on physical interactive games can efficiently target the most prevalent and serious problems of the old age, the so called Geriatric Giants. As a home-based solution, it enables an early detection of signs of decline through the analysis of gait, which helps formulate individualized interventions.
Impact for staff
Economic impact
Cost of product
Not defined at the moment.
Life expectancy of product
No limit.
Other costs of acquisition and setup
Not defined at the moment.
Expected annual costs
Not defined at the moment.
Special requirements
Laptop with Bluetooth connectivity, Chrome browser, two wearable inertial sensors, and Internet connection.
Is the product for personal use or can it be used by (how) many people?
Personal use.
Is the product intended for training purposes?
Personalized training of balance, strength, cognitive functions and pelvic floor muscle.
How much time is needed for the user or staff to get to know how to use of the product?
Has the product been presented before at other exhibitions or venues?
No.
Experiences from practice
Games are really captivating and challenging; seniors usually have fun while playing them.
Cases stories
Past experiences