TACTILE provides an easy-to-use Mixed Reality (MR) software for older adults to play board games and do physical training exercises with MR glasses.
Conventional board games are completed with virtual game pieces of a remote gaming partner. A virtual avatar accompanies the seniors during the pyhsical trainings. This enables a natural way of interaction.

Purpose

Older adults are frequently affected by a decline of mental and physical abilities, which results in anxiety, frailty and reclusiveness. Often, they live alone, spatially separated from their families or friends, unable to meet them on a regular basis. The risk of developing dementia grows with declining mental and physical abilities. Studies show, that the combination of cognitive and physical training has a positive effect on preventing dementia. TACTILE addresses these challenges by providing an innovative, easy-to-use, and enjoyable MR training system.

Target group

Seniors living alone as well as their relatives and friends.

Impact for citizen

Foster an active lifestyle and well-being of older adults, through a solution that enables training both the cognitive and physical state and maintaining social contacts by connecting seniors with family and friends even if they cannot visit. Training exercises can be adapted to the individual user needs and physical conditions of the users.
Impact for staff (In which way might the product change the working environment of carers and other staff).

Economic impact

Cost of product

Life expectancy of product

Other costs of acquisition and setup

Hardware costs for MR glasses.

Expected annual costs 

Special requirements

Seniors should be able to do simple physical exercises; seniors should be able to see game figures without glasses; space at home should be at least 1x2m for the user and additionally 1x2 m for the virtual avatar.

Is the product for personal use or can it be used by (how) many people?

The product is for personal use – remote users are connected and can play MR board games with each other.

Is the product intended for training purposes?

Yes.

How much time is needed for the user or staff to get to know how to use of the product?

We estimate that it will take around 1 hour.

Has the product been presented before at other exhibitions or venues?

No.

Experiences from practice

Cases stories