The Brain+ RECOVER app and platform, delivers neurorehabilitation of cognitive functions using neurogames and gamified behavioral therapy.

The core tool is the app, which can be used on any mobile smartphone or tablet. The cognitive rehabilitation training consists of specially designed neuro-games and gamified audio-based therapy.

The app is usually introduced to the patient by a health care professional, however, it is designed for maximizing self-training, and after proper introduction, can be used by patients with quite significant cognitive impairments.


Target group

Persons experiencing reduced cognitive ability or impairment.

Impact for citizen

The goal is to help patients regain independence and ability to function in daily life with confidence.

Impact for staff

Autonomous self-training and the possibilities of training at home mean more active therapeutic time for each patient. The time health care professionals save this way can then be used for other activities, like in-depth dialogues with their patients about their insights, the results of their activities and the goals for the rehabilitation efforts overall.

Economic impact

Brain+ RECOVER unlocks the possibility to offer hundreds of extra training hours for each citizen at no extra staff requirement. It synergizes well with current rehabilitation efforts and offers insights into each person’s unique cognitive profile.

Long term, the increased independence and ability to function has the potential to lower their dependence on the healthcare system.

Cost of product

Brain+ RECOVER requires a license per unique user. The cost will vary depending on the needs.

Life expectancy of product

Brain+ RECOVER is continuously being developed and optimized based on the clinical trials it is undergoing.

Other costs of acquisition and setup

Each user requires access to a personal or shared tablet/smartphone and an occasional internet connection.

Expected annual costs

Apart from licenses and access to a tablet/smartphone and internet, there are no additional costs.

Special requirements

There are no special requirements.

Is the product for personal use or can it be used by (how) many people?

The product is a digital tool adapting to the individual and is for personal use.

Is the product intended for training purposes?

Yes. Brain+ RECOVER includes Neurogames and behavioral therapy, intended to teach the user about healthy habits for the brain and how to optimize everyday life.
How much time is needed for the user or staff to get to know how to use of the product? Brain+ offers staff certification in the use of Brain+ RECOVER, which usually takes up half a day.
The product itself contains extensive tutorials intended to teach the user on how to use the app.
It usually requires between 0 and 60 minutes of staff assistance before a user can start training independently -Depending on their ability.

Has the product been presented before at other exhibitions or venues?


Experiences from practice

Has been used in several situations in municipalities and hospitals. Read more on our website.

Cases stories

"The self-training aspect means we can offer rehabilitation and prevention options to a greater number of citizens without increased pressure on the staff. Our patients are very pleased with having this extra opportunity to optimize their cognitive training at home."
– Signe W. Jeppesen, Physiotherapist and co-responsible for the development and implementation of Welfare & Health technology in Lejre Municipality, Denmark