The goal of this project is to develop immersive serious games to increase motivation in elderly patients in nursing homes or daily centers and, above all, test the using of these technologies (more mature and affordable nowadays) in combating cognitive impairment.

Purpose

We will specially focus on some mental capacities that could be trained and measures, such as attention or executive functions. And we would analyse both impact in cognitive status but also the feedback of those elderly users to conclude if there’s a sustainable business model behind VR & AR related to therapies against cognitive impairment.

Target group

Elderly people, nursing homes.

Impact for citizen

Impact for staff 

Economic impact

Cost of product

Life expectancy of product

2 years.

Other costs of acquisition and setup

1,500€.

Expected annual costs

190€/month fee.

Special requirements

HTC Vive VR glasses and one computer.

Is the product for personal use or can it be used by (how) many people?

Personal use each time.

Is the product intended for training purposes?

Yes.

How much time is needed for the user or staff to get to know how to use of the product?

15 minutes.

Has the product been presented before at other exhibitions or venues?

No.

Experiences from practice

Not yet

Cases stories